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Full interactive iOS Mobile Safari browser testing is possible right on your Mac, no additional services necessary. We'll set up Apple's Simulator and configure it for testing Safari on a wide range of iOS versions and devices.
This article is part of a series on running cross-browser tests directly on your primary computer. The next in the series is Set Up a Windows 10 Virtual Machine and Run Internet Explorer 11 and Edge on Mac or Linux.
Part of preparing most websites and web apps for shipment is testing across devices. Several popular web-based browser testing services make it possible to test iOS's Mobile Safari, but the best of these tools require an additional fee, have limited free features, or restrict the number of users who can use an account at the same time. Apple makes iOS testing available for free to all macOS users, with their Simulator app. The app is hidden away and you need to go through some hoops to support older versions of iOS, but you don't need special technical know-how. Here's how to get it up and running with just a few clicks (and some longish download waits). It works for watchOS and tvOS as well!
Getting Ready
Mobile Browser For Mac
First install XCode, Apple's developer suit. Be prepared for a long download.
Simulator is a standalone app but it's buried deep within the hidden contents of XCode, where you can't get at it, and where Spotlight doesn't see it. So make a symbolic link of it in the Applications folder. Here's how, in case you don't know:
Enter. Otherwise, skip down to the Addendum for an explanation.
-
Open up your Applications folder. You should see Simulator! And Spotlight should find it now too! (Note: Spotlight should find it. This stopped working for me the same day I updated from Xcode 9 to Xcode 10. Hopefully Apple fixes this.)
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Using Simulator
Open Simulator (double click it from the Applications folder, or open it from Spotlight, or if you're psyched about flexing new-found command line powers run âtype and follow with theEnter â
keyâ the commandopen /Applications/Simulator.app
).Look at that! An iOS device!Now you can click on the Safari icon and start browsing! But read on to get the most out of Simulatorâ¦Configuring Simulator
With the devices you need all installed, let's get to know Simulator a little. We'll change the window size, add support for your computer keyboard, and add support for trackpad scrolling.Turn on the ability to type in Simulator with your keyboard
By default, you have to use the on-screen keyboard to type in Simulator's iOS devices, just like you use the on-screen keyboard on a real iOS device. But you can turn on support for your physical keyboard:In Simulator's 'Hardware' menu, under 'Keyboard,' check 'Connect Hardware Keyboard.'Share the clipboard across macOS and your Simulator devices
By default, the standard command v keyboard shortcut will not work to paste to Simulator from any other app. To turn on the shared clipboard (known in Apple devices as the pasteboard), select 'Automatically Sync Pasteboard' from the 'Edit' menu.Note for users running older versions of Xcode: This worked differently prior to Simulator 10. You'll have to use shift command v to paste the macOS clipboard into the Simulator pasteboard, and then you can use command v to paste from the pasteboard.Switching Devices
With Simulator you can test any Apple device. Select the device you want to use from the 'Device' submenu in the 'Hardware' menu. By default you'll have only the latest version of iOS, tvOS, and watchOS, but you can easily install 'runtimes' for older versions.Add support for older versions of iOS, tvOS, and watchOS
To add support for other versions of iOS, tvOS, or watchOS, first select 'Manage Devices' from the the 'Hardwear' menu's 'Device' submenu. (For iOS marketshare by version, refer to iOS Distribution and iOS Market Share or Mobile & Tablet iOS Version Market Share Worldwide. Historically, the most recent and second most recent versions of iOS account for between 80â90% of iOS usage, with adoption of the most recent version taking several months to surpass the second most recent version.)That will open the Xcode app's 'Devices' window. Select the 'Simulators' tab. Then click the+
in the bottom left corner. (Note that your window may look different â as of this writing, it has been redesigned in every recent version of XCode. In XCode 9 you'll have to select 'Add Device' from the+
's contextual menu).Under 'OS Version,' select 'Download more simulator runtimes.'Another new window opens, Xcode's 'Components' preferences' list of simulators. Click the downward arrow button next to the OS you want to install support for.When the download is complete, close the window. Back in the 'Create a new simulator' dialog:- Leave the 'Simulator Name' field blank.
- Select the device you want a simulator for.
- And the OS version you just downloaded should be an option now! (Note that 'OS Version' is limited by 'Device Type,' so you must select the device type first.)
Click 'Create,' and quit Xcode. Back in Simulator, the device you just added should show up in the 'Devices' list!There you have it! If you aren't familiar with the command line and want to understand what the symbolic link command was doing, continue down to the addendum. Otherwise, you're set up to test things on iOS without going through some extra service!Limited-audience bonus 1: Turn on three-finger trackpad scrolling in Simulator
By default, you can scroll in a Simulator device by clicking and dragging. With the hardware keyboard connected, you can also use the keyboard arrow keys. If you're used to using trackpad scrolling (e.g. two-finger scrolling) in macOS, you may want to turn it on for Simulator too. While two-finger dragging isn't supported, three-finger dragging is. As of this writing, the experience really isn't good: there can be a initial delay, and then another delay before inertial scrolling kicks in. Here's how to turn it on:From the System menu () open the 'System Preferences,' and from there, open the 'Accessibility' preferences. Under 'Mouse & Trackpad,' open the 'Trackpad Options' and turn on 'three finger drag.'Limited-audience Bonus 2: Opening multiple Simulator devices on older versions of Xcode
Sometimes it's useful to have two devices up on the screen at the same time. Before, Xcode 8 (or was it 9?) Simulator could only run one device at a time. If you're on an older version of Simulator that doesn't support multiple devices, you can open two instances of the Simulator app withopen -n
:The second instance of the app opens with an error 'Unable to boot device in current state: booted.' That's saying 'the device you're asking to simulate is already being simulated,' which is true â by default it's trying to open the same device as it's running in the first instance of the app. SayOK
, then go to theHardware
menu> Device
and choose a different device. (h/t i40west for the technique)Addendum: what's that terminal command doing??
If you aren't familiar with the 'command line,' don't just run a command because someone on the internet says to. I don't know if it's ever really happened (it probably has), but there are plenty of urban legends of command line novices getting tricked into doing serious damage to their computers.I've said that to make Simulator appear you runIn a nutshell, the Simulator app is installed as part of Xcode, but it's hidden. So we create an alias (aka 'shortcut' to people who learned the term on Windows) to the hidden app, and put the alias in the Applications folder.Here's how it works:The 'command line' lets you run programs that don't have an interface â you tell the app what to do with text commands rather than by clicking on things. The first thing you write is the name of the command. Here, we're runningln
, a command that creates links, the technical name for aliases (ln
is short for 'link').Next, write the command-specific options. Option are set with 'flags' prefixed with-
.ln
's-s
flag turns onln
's 'symbolic link' option. There are important differences between symbolic links and plain old links, but in this context what matters is that apps cannot be aliased with a link; apps must be aliased with a symbolic link.The next thingln
needs to be told is the thing you want to create an alias to (the 'source file'). All files on your computer have an address, written in the formfolder/subfolder/file
where ina/b/c
'c' is inside 'b' which is inside 'a'. This should look familiar from website URLs, and it's actually exactly the same: a website's URL reflects an actual folder structure on a computer somewhere. [More or less⦠That used to be a given; now it's only sometimes mostly true.] In our case, Xcode is in the 'Applications' folder, and insideXcode there's a Contents folder, and in that is a Developer folder, and in that is an Applications folder, and the Simulator app is in that.Next you specify the placeln
should put that alias (the 'target directory'). It makes sense to put your alias to Simulator in the 'Applications' folder: add a space after the source file's path, and then write/Applications
. (See that/
in front of/Applications
, in both the source file and the target directory? That's saying 'this is at the top level' - Xcode is a child of 'Applications' but 'Applications' is not the child of anything. One last bit of vocab: 'Applications' is the parent of Xcode.)Mobile Browser App Mac Ios
Okay, hit Enter!-->Before setting up Microsoft Intune, review the supported operating systems and browsers.For help installing Intune on your device, see using managed devices to get work done and Intune network bandwidth usage.For more information on configuration service provider support, visit the Configuration service provider reference.NoteIntune now requires Android 5.x (Lollipop) or higher for applications and devices to access company resources via the Company Portal app for Android and the Intune App SDK for Android. This requirement does NOT apply to Polycom Android-based Teams devices running 4.4. These devices will continue to be supported.Intune supported operating systems
You can manage devices running the following operating systems:Apple
- Apple iOS 11.0 and later
- Apple iPadOS 13.0 and later
- Mac OS X 10.12 and later
Google
- Android 5.0 and later (including Samsung KNOX Standard 2.4 and higher: requirements)
- Android enterprise: requirements
Microsoft
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Surface Hub
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Windows 10 (Home, S, Pro, Education, and Enterprise versions)
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Windows 10 Enterprise 2019 LTSCFor more information about managing devices running Windows 10 2019 LTSC, see What's new in Windows 10 Enterprise 2019 LTSC
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Windows 10 IoT Enterprise (x86, x64)
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Windows Holographic for BusinessFor more information about managing devices running Windows Holographic for Business, see Window Holographic for Business support.
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Windows 10 Teams (Surface Hub)For more information about managing devices running Windows 10 Teams, see Manage Surface Hub with MDM
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Windows 10 1709 (RS3) and later, Windows 8.1 RT, PCs running Windows 8.1 (Sustaining mode)
NoteNot all Windows Editions support all available operating system features being configured through MDM. See the Windows configuration service provider reference docs. Each CSP highlights which Windows Editions are supported.Customers with Enterprise Management + Security (EMS) can also use Azure Active Directory (Azure AD) to register Windows 10 devices.For guidelines on using Windows 10 virtual machines with Intune, see Using Windows 10 virtual machines.Supported Samsung Knox Standard devices
To avoid Knox activation errors that prevent MDM enrollment, the Company Portal app only attempts Samsung Knox activation during MDM enrollment if the device appears in the list of supported Knox devices. Devices that don't support Samsung Knox activation enroll as standard Android devices. A Samsung device might have some model numbers that support Knox, while others don't. Verify Knox compatibility with your device reseller before you buy and deploy Samsung devices.NoteEnrolling Samsung Knox devices may require you to enable access to Samsung servers.The following list of Samsung device models do not support Knox. They are enrolled as native Android devices by the Company Portal app for Android:Device Name Device Model Numbers Galaxy Avant SM-G386T Galaxy Core 2/Core 2 Duos SM-G355H
SM-G355MGalaxy Core Lite SM-G3588V Galaxy Core Prime SM-G360H Galaxy Core LTE SM-G386F
SM-G386WGalaxy Grand GT-I9082L
GT-I9082
GT-I9080LGalaxy Grand 3 SM-G7200 Galaxy Grand Neo GT-I9060I Galaxy Grand Prime Value Edition SM-G531H Galaxy J Max SM-T285YD Galaxy J1 SM-J100H
SM-J100M
SM-J100MLGalaxy J1 Ace SM-J110F
SM-J110HGalaxy J1 Mini SM-J105M Galaxy J2/J2 Pro SM-J200H
SM-J210FGalaxy J3 SM-J320F
SM-J320FN
SM-J320H
SM-J320MGalaxy K Zoom SM-C115 Galaxy Light SGH-T399N Galaxy Note 3 SM-N9002
SM-N9009Galaxy Note 7/Note 7 Duos SM-N930S
SM-N9300
SM-N930F
SM-N930T
SM-N9300
SM-N930F
SM-N930S
SM-N930TGalaxy Note 10.1 3G SM-P602 Galaxy S2 Plus GT-I9105P Galaxy S3 Mini SM-G730A
SM-G730VGalaxy S3 Neo GT-I9300
GT-I9300IGalaxy S4 SM-S975L Galaxy S4 Neo SM-G318ML Galaxy S5 SM-G9006W Galaxy S6 Edge 404SC Galaxy Tab A 7.0' SM-T280
SM-T285Galaxy Tab 3 7'/Tab 3 Lite 7' SM-T116
SM-T210
SM-T211Galaxy Tab 3 8.0' SM-T311 Galaxy Tab 3 10.1' GT-P5200
GT-P5210
GT-P5220Galaxy Trend 2 Lite SM-G318H Galaxy V Plus SM-G318HZ Galaxy Young 2 Duos SM-G130BU Windows PC software client
An Intune software client can be deployed and installed on Windows PCs as an alternate enrollment method. This functionality is only available using the Intune classic portal. You can use the Intune software client to manage 10 and later PCs with the exception of Windows 10 Home edition.NoteMicrosoft announced that Windows 7 support ends onâ¯January 14th 2020. On this date, Intune also retires support for devices running Windows 7.For more information, see Intune plan for change: end of support for Windows 7.Microsoft Intune will retire support for the Silverlight-based Intune console on October 15, 2020. This retirement includes ending support for the Silverlight console configured PC software client (also known as the PC agent).For more information, see Microsoft Intune ending support for the Silverlight-based admin console.Mobile Browser App Mac Desktop
Intune supported web browsers
Different administrative tasks require that you use one of the following administrative websites.The following browsers are supported for these portals:- Microsoft Edge (latest version)
- Microsoft Internet Explorer 11
- Safari (latest version, Mac only)
- Chrome (latest version)
- Firefox (latest version)
Intune classic portal
The Intune classic portal is only used for managing devices enrolled with the Intune PC software client (https://admin.manage.microsoft.com). The Intune classic portal requires Silverlight browser support.The following Silverlight browsers support the Intune console:Mac Browser Download
- Internet Explorer 10 or later
- Google Chrome (versions prior to version 42)
- Mozilla Firefox with Silverlight enabled (versions prior to version 56)
NoteMicrosoft Edge and mobile browsers are not supported for the Intune classic portal because they do not support Microsoft Silverlight.Free Browsers For Mac
Only users with service administrator permissions or tenant administrators with the global administrator role can sign in to this portal. To access the administration console, your account must have a license to use Intune and a sign-in status of Allowed.